Rollercoaster tycoon world steam will no longer load free#
Patrols: Moving staff employee’s building will reset all employee’s behavior from assigned patrol areas to free roam.
Path: Path Repaint & Queue coloring polish.
General: Whimsy Rides influence areas has been increased.
General: The green circle where you can place scenery to influence excitement/theme only covers about half the ride on both Downtown Traffic and Bugmania Whimsy Rides.
General: The first ESC press should dismiss the previewed object (like the right click).
Crash: Game hangs when loading Dusty Dunes sandbox save 1.
Crash: Game hangs when going back from the Main Menu after starting the Building Rides tutorial.
Coasters: Coasters: The Mechanisms tab should be swapped with the Specialty pieces.
Coasters: Pre-built coasters cannot be opened if funds are lacking.
Medieval Wooden Inverted Tall Roof Corner.
Medieval Tile Inverted Tall Roof Corner.
New Content Pieces - Medieval Theme PxP Pack – 67 total pieces
Old Stone Half Wall (Should be Old Wooden Half-Wall).
UI: UI no longer shifts to the left when selecting “create” tab in path menu.
UI: Options OK Button does not change color after clicking anywhere.
UI: Ambient Occlusion text in-game graphics settings now correctly displayed.
Settings: Edge scrolling speed slider is now working as intended.
Scenery: Small/Medium/Large Island Bushes are now grouped in adventure theme.
Scenery: Garden Arch Ride sign no longer snaps to paths unlike other Ride Signs.
Scenery: Carrot Top no longer visible when zoomed out.
PXP: Ungrouping or removing PxP building from group no longer leaves persistent highlight on PxP building after hovering over it.
PXP: Ungrouping PxP building no longer causes the building to stay highlighted after hover.
Main Menu: Sandbox – There is no limit for the number of characters when searching for the save files in Main Menu.
LOD: Medic health kits no longer disappears when zooming out.
GUI: Error message when attempting to open a coaster that the user cannot afford now displays amount needed.
Gameplay: Mechanic stalls no longer have highlight flickering and shouldn’t cause stuttering.
Gameplay: Story Mode - Influencer may not arrive in park as scheduled.
General: Esc shortcut now exits options when in-game.
General: Tycoon Credit and completed challenges are now saved when returning to the Main Menu without saving.
General: Menu - When park is loaded “Primary Keys” and “Alternate keys’ texts are now aligned correctly.
Crash: Missing user created content while playing offline.
Audio: “Close Park” and “Open” buttons in park info window now have default sounds when clicked.
Audio: “Rotation” and “elevation” now plays sounds when switching between them with keyboard keys.
Audio: Removed running water sound from most Xmas Scenery.
– Horror “Deco & Lights” – Rotation Indicator are misplaced for ‘Tall Old Blue Tile Roof’.
– Horror “Deco & Lights” – ‘Spooky Arched Window” fails to move if the player tries to move the asset anywhere.
– An issue where kiosks would disappear randomly.
– Pathing - Deadzone Issue – Where path is not snapped to the path when hovering over the center of the intersection.
– Fixed a path collision that was preventing construction of legal paths.
Collisions are less restrictive and provide more options to build paths at different positions and angles.
– Path collisions modified to improve the experience of path construction.
It is now possible to connect paths at different distance from the center or a road intersection. This has reduced a snapping radius to the center of the intersection and added a seamless transition of the path node cursor between a path and its intersection.
– Pathing – Adjustments for snapping to path to account for updated path construction system.
This allows for more options during path generation.
– Pathing - Optimized path mesh generation and created algorithm for generation of node points.